![]() Unfortunately, the actual building, combat, and especially exploration that come along with that generally enjoyable grind all miss the mark, and all for the same reason: a shocking absence of freedom. This loop will be very familiar to anyone who’s stayed up too late running around in Minecraft or slaying giant spiders in Grounded, so we’re not exploring new territory here, but it’s extremely important that Return to Moria at least retreads that ground well. It’s easy to get lost in the continuous grind as you aim for the latest shiny thing that’s going to enable you to brave the next leg of the journey. ![]() You’ll need to acquire rarer raw materials, upgrade your gear, and improve the accommodations at your base to make the going easier, like a very necessary keg filled with beer to maintain morale. While at first you can get by with a dusty pickaxe and sword, you’ll quickly find yourself outmatched by enemies further down in the darkness, and therein lies the fun. That loop of exploring deeper and deeper into a dangerous mine filled with monsters as you collect resources and improve your character can be entertaining. The main thing Return to Moria gets right is the almost rhythmic pattern of gathering more and better resources to feed your growing base-building needs.
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